Thursday, February 20, 2014

Legends at War Review




Despite its recent challenges, GREE has today released a new title across iOS and Android devices: Legends at War. The game sees players leading a groups of heroes to defeat beasts while building the greatest kingdom in the world.

Legends at War is part city-builder, as players construct cottages, farms and more, each of which produces resources that can be collected over time. These buildings can be upgraded to increase their payouts, and players can expand their kingdoms to house more of these structures.

The rest of the game sees players defeating enemies by spending energy points, gaining coins and new party members in the process. Users can have up to nine heroes in their party at once, and once players reach Level 5, they can evolve and level-up their heroes by fusing multiple heroes together. The game frequently rewards extra heroes to players, so this offers a way to use duplicates to create units with stronger offensive and defensive capabilities.

In addition to the game’s single-player story mode, player-vs-player matches are also available. Live events will also be added to the game, offering cooperative player as every player tries to complete the same goal before time runs out.

So often we see mobile RPG titles that don’t require much strategic thinking, but in Legends at War we set out to create a uniquely immersive experience by giving players a more direct role in their gameplay through constant gameplay feedback and the ability to make impactful decisions,” said Ken Chiu, SVP of Social Games at GREE International, in a company statement. “We have seen huge success with our RPG franchise – Modern War, Crime City and Kingdom Age have all been top-charting – and our focus now is on evolving the games to give players more hands-on and personalized experiences within these game worlds.”

Legends at War is now available for free on iOS and Google Play. The game is monetized via the purchase of Gems, which can be used to instantly speed up construction times, as an example. Check back soon to follow the game on AppData, our tracking service for mobile and social apps and developers.


Alliance and Referral Code 111 - 322 – 025

Join Our Guild 613 - 593 – 191

Wednesday, February 19, 2014

Legendary Heroes (Orange)



Legendary (Orange) Heroes

Name
Alignment
Max Levels
Offense
Defense
Skill
Set ATK
Set DEF
Dragon Champion
Feral Horde
70
6191
8100
Battle Howl
Dragon Tyrant
Feral Horde
70
6000
5700
Iron Talon
Lightsworn Dragon
Silver Alliance
70
6350
7500
Zealus Rage
Bone Dragon
Undead Legion
70
5700
4500
Spirit Army
Shadow Dragon
Undead Legion
70
6250
7010
Rampage


NOTE: 
Rarity is rated by color:
Unskilled(Grey) -> Common(White) -> Uncommon(Green) -> Rare(Blue) -> Epic(Purple) -> Legendary(Orange)
Heroes that have evolved to Level IV attain a rarity upgrade to the next grade.


Alliance and Referral Code 111 - 322 – 025

Join Our Guild 613 - 593 – 191

Tuesday, February 18, 2014

Epic Heroes (Purple)



Epic (Purple) Heroes

Name
Alignment
Max Levels
Offense
Defense
Skill
Set ATK
Set DEF
Celtic Dragon
Feral Horde
60
6920
7100
Celtic Luck
Crag Dragon
Feral Horde
60
6420
6975
Stone Scales
Fae Dragon
Feral Horde
60
4300
4000
Fairy Fire
Savage Hydra
Feral Horde
60
3900
7130
Blinding Blaze
Ursa Champion
Feral Horde
60
5100
5800
Northern Hunter
Blue Dragon Mage
Silver Alliance
60
4450
6400
Frostbite
Grand Airship
Silver Alliance
60
3790
7250
Sky Captain
Northern Wyrm
Silver Alliance
60
6535
7600
Frigid Breath
Sister of the Sword
Silver Alliance
60
3700
5300
Smite
40%
40%
Drow Death Knight
Undead Legion
60
3050
4970
Blind Fighting
Demon Prince
Undead Legion
60
4010
7010
Fell Armor
Fallen Angel
Undead Legion
60
3600
4900
Black Wings
40%
40%
Warrior of the Pit
Undead Legion
60
4120
6850
Hell Forged Steel
Umbral Dragonling
Undead Legion
60
6150
6000
Blood Scent
Witch Hunter
Silver Alliance
60
5300
5500
Occult Purge


NOTE: 
Rarity is rated by color:
Unskilled(Grey) -> Common(White) -> Uncommon(Green) -> Rare(Blue) -> Epic(Purple) -> Legendary(Orange)
Heroes that have evolved to Level IV attain a rarity upgrade to the next grade.


Alliance and Referral Code 111 - 322 – 025

Join Our Guild 613 - 593 – 191

Monday, February 17, 2014

Rare Heroes (Blue)



Rare (Blue) Heroes


Name
Alignment
Max Levels
Offense
Defense
Skill
Set ATK
Set DEF
Battle Fury
Feral Horde
50
3270
4550
Brutal Strike
+40%
-
Earth Elementalist
Feral Horde
50
2800
3300
Shard Ward
-
+60%
Fierce Giantess
Feral Horde
50
4500
6200
Staggering Blow
Forest Druid
Feral Horde
50
3690
5940
Bark Skin
Lord of the Hunt
Feral Horde
50
3200
4620
Huntsman
Celestial Phoenix
Silver Alliance
50
2800
4300
Fire Barrage
-
+60%
Flying Machine
Silver Alliance
50
3150
4700
Aerial Strike
Heavy Artillery
Silver Alliance
50
3320
4500
Fireball
Pixie Knight
Silver Alliance
50
2800
5200
Fae Blessing
Rune Wizard
Silver Alliance
50
3020
5000
Flood Water
Infernal Demon
Undead Legion
50
3150
2900
Fire Barrage
+40%
-
Pit Fiend
Undead Legion
50
3300
4520
Fire Barrage
Plague Bearer
Undead Legion
50
3670
3250
Green Virus
+40%
-
Drow Death Knight
Undead Legion
50
3050
4970
Blind Fighting

NOTE: 
Rarity is rated by color:
Unskilled(Grey) -> Common(White) -> Uncommon(Green) -> Rare(Blue) -> Epic(Purple) -> Legendary(Orange)
Heroes that have evolved to Level IV attain a rarity upgrade to the next grade.



Alliance and Referral Code 111 - 322 – 025

Join Our Guild 613 - 593 – 191