Legends At War's combat system is quite simple. Players assemble a team of up to 9 heroes of various races and species and then clash against a rival team. You’ll also be able to enter coliseum areas in which your main hero takes on multiple attackers one at a time. Either way, you just double tap an enemy to unleash your attack.
The hero collecting system is what really gives Legends At War its flair. There are over 200 heroes to gather, with more coming later via updates. Each hero has attack and defense ratings that determine its effectiveness in battle. Some heroes have special abilities like increasing the player’s attack, buffing other heroes’ attacks, and reflecting the opponent’s attacks back at them.
Heroes can be strengthened in two ways: leveling up and evolving. You can mix and match both forms of upgrades, leveling an evolved hero and vice versa.
To level a hero up, players select a base hero and up to 10 additional heroes to be combined with the base hero. Leveling up provides a significant boost to the hero’s attack and defense stats.
It takes two heroes of the same type to perform an evolution. The end result will be an evolved hero that is much stronger than the characters used in its creation. Each hero has four stages of evolution to go through.
While Legends At War undoubtedly brings loads of cool heroes and creatures to the table, their visual presentation isn’t always top notch. Sure, the character art seen in the trailer and during story scenes looks quite beautiful. But the actual sprites are small and don’t exude too much detail or personality. Using separate art styles for character portraits and sprites may be common practice, but I’d rather the entire game looked as fetching as those portraits.
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